

For example, doing an EVA to other airlocks or rupturing the outer windows and effectively losing that part of the ship. I do wish that the fact you are on a wrecked spaceship had been used a little more. Your time on each ship is limited due to your ever depleting O2 supply, which can be extended with upgrades and you can also fill up once during a mission. However, if the power is off this won’t work, so heading to the power plant to get the juice flowing will be my first port of call. My tactics usually involve heading to the helm to gather information on the loot locations and then working from there. Within each wreck there will be numerous rooms, most having some kind of function you can exploit. Learning how each of these will affect your mission is part of the satisfaction that comes with playing. Sometimes you will have no power or an electrical field is jamming the radar system. Most of the locations you can jump to are derelict ships of various configurations/classifications and each will have a randomly generated set of onboard conditions.

When you achieve certain story goals the game's narrative is mostly delivered with comic book panels, each with lightly animated scenes that are voice narrated.Īt the start of each mission, you are presented with the Star Map, which you move across from left to right choosing the path that suits your needs.
#VOID BASTARDS END GAME PLUS#
This will obviously be a plus or minus depending on what you normally find funny, but I think this game hits the mark with its one-liners and smutty mirth. The story, which of course is centred around saving the Void Ark, is a light affair littered with toilet humour and sexual innuendo. These can be changed and replaced later on in the game if you can find a gene repair station. My first character, for example, had long arms which could reach objects across a room but also had a smokers cough which gave my position away when sneaking around. When you start a new game you will be given a randomly hydrated convict, which can come with advantageous skills but also negative quirks. More modern roguelikes tend to have levels of progression which are superimposed over the top, adding a sense of achievement even after your inevitable demise. Void Bastards is essentially a first-person shooter with roguelike elements. The Void Ark has deemed it necessary to rehydrate select miscreants of the Ark so that they can assist in saving the ship: who said community service was dull. Yes, in the future human beings can be dried out and stored like Bisto gravy granules: if only the Avengers has been able to get this technology up and running. Out in the far reaches of space the Void Ark, a prison ship, has had a catastrophic malfunction and so it is down to the powdered occupants to save themselves. In case your gaming history is a little fuzzy, these are the talented folks that brought us legendary games like System Shock 2 and the Bioshock series. This game has been created by Blue Manchu, an indie developer which has many ex-Irrational developers lurking within its depths.
